The story centers around a witch apprentice, Elanor, who stumbles into deadly combat with a powerful demon. She unwittingly binds the demon, and in so doing disrupts the machinations of a powerful, secretive corporation pulling the demon's strings. The shady corporation is not amused and deploys their magical, sociopathic assassin, in response.
Maybe the above sounds like fairly typical genre fiction fair, but it's immediately captivating and stands apart, due to the craft employed by Hex11's creators.
The world of Hex11 is a sort of magical ghetto--the exact nature of which is yet to be revealed. It's a hemmed-in place, a labyrinth of dark allies; you almost never see the sky and when you do it's a grey haze. The feat accomplished by Weber (no relation to me--that I know of) is that she makes this world one you want to inhabit. Wonderful lighting turns the environment from foreboding to intimate. But I think her biggest strength as an artist is evidenced by the charming, unique and expressive characters she's designed and populated the world with.
These great characters are well written, too--in particular, Hex11's likable protagonist, Elanor. At the beginning of the first issue, she does a little self-conscious complaining/dreaming right before she kicks some major ass--which makes her the ideal proxy for all us every-men/women who wish we could do the same.
I could go on; but you get the idea. I like this book. I've subscribed to the news letter. At the time of this writing, Hex11 is going for 99 cents an issue on Comixology. When you consider the care and craft with which this book was written, that's a goddamn steal. So just go buy it. Do it now.