Comics

STROPER

As the writer of a science fiction, space adventure webcomic with a retro-futuristic aesthetic, hyper-vivid colors, dramatic lighting and a tough-guy protagonist possessing of a somewhat antiquated sense of style, it can be hard to solve for the variable in the all-important equation “If you like ‘X’ you may also like my comic, Ion Grip.” But now I’ve found Stroper––a science fiction, space adventure webcomic with a retro-futuristic aesthetic, hyper-vivid colors, dramatic lighting and a tough-guy protagonist possessing of a somewhat antiquated sense of style––by Eddie Porter. And holy damn do I find myself in good company.

Stroper is the story of Pak Booker, a mulleted poacher of endangered alien wildlife. Booker seems to take no joy in his work; indeed, the danger inherent in the job and the great length he is willing to go to in stalking his prey demonstrate the terrible need Booker must be in to resort to a life of crime. All this is subtly and competently covered in the first few pages of issue #1 and sets up our Anti-hero’s true antagonist: a universe rife with injustice, corruption, and oppression.

Eddie Porter writes and draws this book with the laser-focused vision one only finds in single-creator works, and yet he somehow avoids the self-indulgent pitfalls that many such books succumb to. He chooses his battles, both narratively and stylistically, providing the reader with a concise story and a stark, cartoony aesthetic. No panel is wasted––long, shadowy scene-setters burst with mood, action scenes punch you with just the right microsecond, and dialogue is brief but nuanced. I am not aware of any other comic Porter has worked on, but he attacks this book like a veteran, confident in his skills.

Issues #1 and #2 are available now and I highly recommend fans of Ion Grip and innovative comic storytelling go pick them up.

Small Press Finds From San Diego Comic Con 2016: Hex11 #7

This year at SDCC, I spent a lot of time at the Hex11 booth. I’m kind of a fan. I even hired their colorist, Samantha Carrasco, to work on my own book, Ion Grip. So, of course I picked up the newly released 7th issue of the series.

Issue #7 is the start of a new story arc that promises to explore the cryptically hinted at realm of the Hex-verse known as the Verge. As it is the very tip of a narrative iceberg, I don’t have much to say about it just yet, save a couple stray thoughts. But I’m intrigued, which is exactly what one wants from the first issue of an story arc.

Stray Thought Number One. While Hex11’s first story arc starts with protagonist Elanor struggling with her own disappointing orinariness, here Elanor can’t quite get comfortable with the fact that she might actually be quite extraordinary––a situation reversal that leaves her every bit as relatable as she’s always been. It’s a nice touch. She’s still a bit too self-conscious and self-righteous, but writer Kelly Sue Milano gives the reader’s own thoughts voice via the criticisms of heartthrob-demon-made-flesh Osrick who never misses an opportunity to call out Elanor’s faults.

Stray Thought Number Two. Speaking of said hot demon: this issue also pushes forward the dynamic between Elanor and Osrick, while keeping the tension in place. There’s a real Pride and Prejudice feel to Elanor and Osrick’s developing relationship––which, incidentally, is one of my favorite of the romantic narrative archetypes. (It’s far better than the star-crossed lover tragedies or the misunderstanding-that-keeps-them-apart comedies. Hell, if Nora Ephron had written a comic about a witch and a demon, I suspect it would look a lot like Hex11.) Now I’m not saying the two of them are definitely going to get together in the end, but there’s definitely more than a shipper’s dream going on there...not that I’m shipping those two...I’m just saying...nevermind.

You can pick up a floppy of Hex11 #7 at hexcomix.com or get the digital version a Comixology. And if you haven’t read 1-6 yet, the trade paperback is now available, so go ahead and pick that up too.

Small Press Finds from San Diego Comic Con 2016 - Native Drums

Native Drums (17Machine Studios) is like a Greek epic poem, but with a cabal of corporate masterminds in their orbital Olympus rather than a pantheon of gods and a genetically enhanced super-soldier in place Perseus or Odysseus. It has that straight-forward heroic adventure appeal that belies the depths of many a great narrative. Several days after finishing the first trade of this independently published comic series, I’m left pondering the significance of the question at the core of the heroine's journey.

The protagonist is agent M17, a resilient warrior as strong as she is smart. Writers are often advised to “start with action”––which, in my opinion, is just as problematic (for the purpose of engaging a new audience) as starting with a character portrait or a doxology on the nature of man. Why do I care about what’s happening? What’s really at stake? Native Drums jumps into the action at the start of issue #1, and it’s the protagonist herself that pushes the reader past any apprehension about the worthiness of the tale. Artist, Vince Riley, designed an instant charmer. Far more than just a ‘babe with a gun,’ M17 emotes with every panel, leading the reader’s feelings with her expressive eyes. She’s clever and quipy, thanks to Chuck Pascall’s dialogue; if you’ve been missing Buffy on the small screen (and already burned through the comic follow-up) M17 does not disappoint. It’s important that the creative team succeeds in making you like M17, because the central conflict revolves around the question of whether goodness––as personified in her character––can ever triumph over the pragmatism available to the truly evil. You have to believe in her as your moral stand-in for the story to work––and you do!

This question at the core of the Native Drums is a subtle but powerful one: two agents strive against each other, one encumbered with the burden of moral virtue, the other willing to do anything, hurt anyone, to accomplish the mission––which agent wins the contest? On this level, Native Drums is less a philosophical exploration than it is an affirmation of our shared human values. It allows the reader to root whole-heartedly for M17, while pondering the genuine seductiveness of abandoning one’s principles when it’s convenient to do so. In other words, as the epic struggle plays out on the pages of Native Drums, it also plays out in the reader’s heart and mind.

You can pick up the digital version of Native Drums on Comixology and the print version from 17 Machine Studio's online store